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SFC3 Alternate B :: :: Game Goodies :: Ship Configurations :: USS Killer
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 AuthorTopic: USS Killer (Read 584 times)
SPLoki
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 USS Killer
« Thread Started on May 25, 2004, 11:09pm »

Name: USS Killer
Class: Sovereign

Total Mass: 17775
Total Impulse Power: 2645
Total Warp Power Usage: 78.00 of 78
Top Speed: 100.00
Maneuverabilty: 2.36

Sheilds

No Shields

Primary Weapons
System Mass: 2250/2900
9 Type IXS Phasers

Heavy Weapons
System Mass: 2250/2900
6 Quantums

Hull Systems
Lvl V Armor
Lvl I transporter
Lvl I Tractor
Lvl V computer

Engines
Lvl VI Warp
Lvl X Impulse
Lvl IX Thrusters

Total Prestige Cost 64177
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Garreth MacLeod
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 Re: USS Killer
« Reply #1 on May 31, 2004, 7:46pm »

No shields? What happens if you get hit (although with that speed I doubt you get hit very often)
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 Re: USS Killer
« Reply #2 on Jun 1, 2004, 2:25pm »

your right garreth you don't get hit often the trick is to keep turning.
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S31-Stealth
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 Re: USS Killer
« Reply #3 on Jun 8, 2004, 2:04am »

nice configs, one mistake of your turning and you will become destroyed if u not warp out of the sector.
« Last Edit: Jun 8, 2004, 2:05am by S31-Stealth »Link to Post - Back to Top  IP: Logged

Good day :).

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Kaiouken
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 Re: USS Killer
« Reply #4 on Jun 23, 2004, 5:01pm »

ok good, if I ever see someone flying the "USS Killer" I'll be sure to charge my tractor beam. Then we'll see you dodge my shots (although with my tactical I'll probably still miss) :P
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LordWraggler
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 Re: USS Killer
« Reply #5 on Jul 2, 2004, 5:57pm »

nothing skary about a fast sovereign...all u have to do is target the impuls engines and boom he will slow right down and then boom!!..u get the picture
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 Re: USS Killer
« Reply #6 on Jul 8, 2004, 5:41pm »

I would cut the phasers myself and add some shields that way I could overchearge the quantoms and fire from a distance. almost no point in having such low level phasers because you will have to get too close to fire them. Trade them for a more powerful 360 phaser and add some shields even lvl 1 shields will work if you keep your distance and wioth that speed you should be able to.
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robertjpowell
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 Re: USS Killer
« Reply #7 on Sept 5, 2007, 11:07am »

You guys fail too see that in SFC3, ships without shields can usually work a damn sight better!

Give them enough impulse to go 100, enough thruster to get above a 2.5 turnrate and stick em on evasive manouvers with torps set to proximity and bam, as long as the player knows exactly what they are doing, they are in, hit and gone before you can get a decent shot off.
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donald6667
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 Re: USS Killer
« Reply #8 on Sept 7, 2007, 12:18am »

That will work right up until you get locked up in a tractor beam, after which....
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robertjpowell
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 Re: USS Killer
« Reply #9 on Sept 7, 2007, 8:50am »

which is why you never get close enough to get tractored!
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